MacArthur Series Topic: Ecology-of-Games

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February 5th, 2007
Theme: Games and Learning: This week, we introduce a focus on games and learning, in conjunction with our February 8th Public Forum at Chicago’s Newberry Library.
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February 2nd, 2007
Public Program (Chicago): Do Video Games Help Kids Learn?: A number of experts on gaming and education will share their research and experiences at a public program in Chicago. All are invited.
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February 2nd, 2007
[Reblogged] Filmmakers at Sundance look to game industry: “Is a Sundance Video Game Festival the next logical step?”—News.com

February 1st, 2007
[Reblogged] Jenkins interviews David Williamson Shaffer: Shaffer responds to Jenkins’ questions about his new book “How Computer Games Help Children to Learn"…

January 19th, 2007
[Reblogged] podcast on MacSeries use of Learning Times: This podcast reflects across three volumes of the MacSeries’s online discussions.  Topics include moral panics, games, and modeling safe practices.

November 28th, 2006
Ellen Seiter: Why Santa Brings Playstation, instead of a PC: There is a gaping home technology divide in this country.  And Santa knows that one Christmas present can’t fix it, no matter how generous.
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November 10th, 2006
Release of Game Dialogue Transcript: “Everywhere Now: Kids, Games, and Learning”: Sixty experts, three weeks of dialogues, led by “Ecology of Games” MacSeries editor Katie Salen, on the future of kids, games and learning.  Check it out…
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November 9th, 2006
Amit Pitaru: Videogames and Special-Needs Children: I have seen the transformation of children with special-needs before and after they gained access to digital-games, and it is a profound quality-of-life change. If for nothing else-they can participate in their most coveted play…
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November 8th, 2006
Katie Salen: Respect the Game! (introducing this week’s Spotlight theme): This week, the editor of the MacArthur Series volume on the “ecology of games” introduces three voices from the upcoming volume…
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November 8th, 2006
Craig Watkins: Shut Out of Play: What Happens when Kids Don’t Have Access?: Many of us are familiar with the popular rise of the “digital divide” debate a few years ago or, more basically, the creation of a world of “technology haves” and “technology have nots.” As I…

November 8th, 2006
Justin Hall: What Can We Hope for in a Gaming Future?: Before I went to grad school, I reported on the “Christian Computer Game Developers Conference.” Nearly all of the Christian game industry was there; under 100 people.

November 6th, 2006
Katie Salen: Learning to “read” a Game System (includes a podcast interview!): Three “gaming literacies” are presented: modding, world-building, gaming etiquette and more…
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November 2nd, 2006
Eric Zimmerman: Forget Serious Games: All too often, those who investigate and create serious games operate from a limited notion of what games can be.
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October 31st, 2006
Eric Zimmerman: Let them make games! - the Game Designer project: Game Designer, a MacArthur-funded collaboration between Gamelab and the GAPPS lab at the University of Wisconsin-Madison, teaches literacy through game design and creation.
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October 25th, 2006
(Part II)—James Paul Gee: Good Games are Good for Good Learning, **But**…: Video games hold out great promise as a way to enhance learning, but we need to go beyond the game as a piece of software to really speak to the conditions necessary for deep learning…

October 24th, 2006
James Paul Gee: Good Games are Good for Good Learning (part I): Good video games are good for learning.  When we compare how they recruit learning, I believe we see ways in which learning can be enhanced in and out of school, with or without using games.…
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October 20th, 2006
danah boyd: coverage from MacArthur’s launch of the Digital Media and Learning Initiative: Yesterday i had the fortune to participate in the launch so that i could bringing you, our dear new readers, some sense of what took place.  First an overview, and then i want to dive…
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