« James Paul Gee: Good Games are Good for Good Learning (part I) | (Part II) -- James Paul Gee: Good Games are Good for Good Learning, **But**... »
Wednesday 25th October 2006 12:00 pm
Barry Joseph: How do you bring a youth development model on global issues into a virtual world?
Global Kids shares best practices from their global education programs run for teens in Second Life.
In the summer of 2006, over 15 teens spent four weeks participating in Camp Global Kids, in the virtual world Second Life, engaged in interactive, experiential workshops about pressing global issues. The following summarizes some of what we learned.
1. Think globally, act locally.
Participants will experience their virtual world as their shared community. Turn educating that larger community into a project goal.
2. Use real world content.
In a surreal space, photos or a guest speaker are required to give weight to substantive issues.
3. Go beyond the virtual world.
Leverage existing Internet content and tools as if you are all in the same computer lab.
4. Create multiple places of meaning.
Move beyond a virtual classroom and create a variety of settings. Associate each location with different types of activities, norms and behaviors.
5. Know when teens know best.
The teens are experts about their online community. Leverage that knowledge.
For more: http://www.holymeatballs.org/2006/10/sl_best_practices_for_educatio.html
Category:
Like this post?
- Email this page using tell-a-friend, or
- Save it with one of these social bookmarking tools:
, or - View author profile for Barry Joseph.



James L. Smith
WA. State Dept. of Edu. (OSPI)
http://www.podsmith.bebo.com
Posted on October 26 2006 4:09 PM
Please share any Hip Hop curriculum you may be using, like,www.seattledebate.org
Seattle urban debate for k-12 students.
Thank You
Cheers
~james aka