Kurt Squire, Assistant Professor

University of Wisconsin-Madison
http://www.gameslearningsociety.org/

Three Expertise Keywords:
instructional-design, learning-sciences, video-games

Read More:

http://website.education.wisc.edu/kdsquire/

Why Digital Media and Learning?

We are in the midst of a transitional media period, which is changing what it means to think, know, and learn.

Recent Posts:

  1. Kurt Squire: Building Academic Identities through After School Gaming (December 10, 2007)

Description of Current Work:

I do design-based research on learning through participation in gaming environments.

Selected Publications/Projects/Articles/Press:

Squire, Kurt. Open-Ended Video Games: A Model for Developing Learning for the Interactive Age
http://www.mitpressjournals.org/doi/abs/10.1162/dmal.9780262693646.167 (MacArthur Series)

Squire, K. (in press). Video Games and education: Designing educational systems for an interactive age. To appear in Educational Technology.

Squire, K.D., DeVane, B. & Durga, S. (in press). Designing centers of expertise for academic learning through video games. To appear in Theory Into Practice.

Squire, K.D. (2006). From content to context: Videogames as designed experiences. Educational Researcher, 35(8), pp-19-29.

Squire, K., & Klopfer, E. (2007). Augmented Reality Simulations on Handheld Computers. Journal of the Learning Sciences, 16(3), 371 - 413.

Squire K.D. & Jan, M. (2007). Mad City Mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers. Journal of Science Education and Technology, 16(1) 5-29.

Squire, K.D. (in press). Game-Based Learning: An emerging paradigm of instruction. To appear in Performance Improvement Quarterly.

Squire, K.D. & Giovanetto, L. (in press). The higher education of gaming. To appear in eLearning.

Squire, K.D. Giovanetto, L., DeVane, B. & Durga, S. (2005). From users to designers: Building a self-organizing game-based learning environment. Technology Trends 49(5), 34-42.

Squire, K.D. (2005). Educating the fighter. On the Horizon 13(2), 75-88. To be reprinted in D. Davidson (Ed.). (in press). Serious games. Pittsburgh, PA: Carnegie Mellon Entertainment Technology Press.

Squire, K.D. (2005). Toward a theory of games literacy. Telemedium 52 (1-2), 9-15).

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