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7/29/13

By Heather Chaplin

Q&A: Henry Jenkins on Bridging Participatory Culture and Participatory Politics

Henry Jenkins is the Provost’s Professor of Communications, Journalism, Cinematic Art, and Education at the University of Southern California. Before that, he was the director of the Comparative Media Studies Program at MIT. He serves as the chief advisor to the Annenberg Innovation Lab.
 
 

9/04/12

Filed by
Sarah Jackson

Learning How the Web Works

Wondering how to teach computer literacy? I found some inspiration for the new school year in this video from the New Learning Institute about a week-long summer camp called Design, Art and Code.

Filed in: Media Literacy

 
 

8/08/12

Filed by
Kelsey Herron

Maker Spaces in Libraries?

Maker spaces —workshop areas that encourage tinkering and creating—and other interactive community spaces have been popping up in unexpected places.
 
 

7/06/12

Filed by
Sarah Jackson

John Seely Brown and Constance Steinkuehler Squire at the Aspen Ideas Festival on Why Games Matter for Learning

Brown and Squire were among leading minds from around the world who hosted discussions on a range of topics as part of the the annual Aspen Ideas Festival.

Filed in: Games

 
 

6/27/12

Filed by
Sarah Jackson

Through Robotics, Girls Find a Future in Engineering

We loved this new video over at KQED’s MindShift about 16-year-old Kam Gan, a 10th-grade student living in San Francisco, who immigrated from Guangzhou, China was she was 12.

Filed in: STEM

 
 

6/06/12

Filed by
Christine Cupaiuolo

Share Your Summer Project: Builders, Tinkerers, Scientists and Digital Media Creators

Have you heard about Project Terra Incognita? A team of sixth-grade girls is going to send an object into the stratosphere and photograph the curvature of the earth. Tell us about your summer project and we’ll tweet the idea.
 
 

5/24/12

Filed by
Kelsey Herron

Student Game Designers Win Big in National STEM Video Game Challenge

The winners of the 2012 National STEM Video Game Challenge were announced this week at The Atlantic’s Technologies in Education Forum in Washington, D.C.

Filed in: Games, STEM

 
 

5/14/12

Filed by
Christine Cupaiuolo

Why Teachers Use Digital Games and Why Schools Teach Gaming

Surprising data from teachers using digital games in the classroom; Learning and having fun playing Quest Atlantis in Wisconsin; teaching game design and programming at iTech Academy in Miami; and more on how games are ace-ing the test in many school districts.
 
 

4/30/12

Filed by
Christine Cupaiuolo

Watching Children Grow Up in Public Spaces: “Lotte Time Lapse” in the Age of Sharing

Nearly 5 million of us have watched Lotte Hofmeester grow up, literally before our eyes, giving rise to the question: At what age should kids be able to decide for themselves whether they want their past, or their present, shared with the world?

Filed in: Family, Social Media

 
 

4/04/12

Filed by
Christine Cupaiuolo

Circle of 6 Anti-Violence App Builds Upon Friendship and Texting

The Circle of 6 iPhone App, one of the winners of the White House Apps Against Abuse technology challenge, uses text messaging to try to prevent violence and promote healthy relationships, especially among teenagers and college students.

Filed in: Mobile, Safety

 
 

3/29/12

Filed by
Kelsey Herron

Jim Gee on The Use of Video Games for Learning About Learning

In a new video at Edutopia, games and learning expert James Paul Gee says education should be more like a well-designed video game.

Filed in: Games

 
 

3/23/12

Filed by
Christine Cupaiuolo

Questioning Culture and Technology: Students’ Stories at DML Conference

At this year’s Digital Media and Learning Conference, attendees heard from a group of experts that rarely appear at such events: students.
 
 

3/14/12

Filed by
Christine Cupaiuolo

Launching Red Bird Into Space: Angry Birds Goes for Ride With NASA

NASA is playing a key role in the fourth installment of the popular mobile- and browser-based game “Angry Birds.” Plus, how physics teachers are using the game with student-scientists in the classroom.

Filed in: Games, STEM

 
 

2/08/12

Filed by
Christine Cupaiuolo

From MIT to the Great Beyond: Erin King, 17, Launches Acceptance Letter Tube into Space

Let’s say your college acceptance letter arrived in a cardboard tube, along with a note from the university to “hack the tube.” What would do? Paint it? Turn it into a kaleidoscope? Create an aperture science handheld portal device?
 
 

2/01/12

Filed by
Sarah Jackson

Programs of Their Own: MIT and LEGO Bring Robotics and Coding to Grade School

At The Chestnut Hill School outside of Boston, educators are using MIT Media Labs’ Scratch programming language and innovative robotics tools developed in partnership with Lego to teach STEM subjects to kids as early as first grade.

Filed in: Schools, STEM

 
 

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